11-27-2019, 12:23 AM
(11-26-2019, 10:44 PM)Haxus Wrote:Quote:remove the Wormhole P FTL Drive. It is needlessly confusing and uselessThat is why the time to develop wormhole drives is relatively short. The P drive ships aren't the greatest.
The P drive isn't useless; its just that the PN drive is much better. The PN drive is technologically superior to the P drive; it doesn't just go faster. The same can be said of the PNN drive; it is technologically superior, not just smaller/faster/more efficient. These are real tangible capability improvements that the player can develop and appreciate, not just Plus A Bigger Number.
This is a game that simulates technological progression. The player should start with subpar technology. It's one of the things that drives them onward. In fact, the player starts with practically nothing at all.
Should I get rid of melee and gunpowder based weapons? Doesn't everybody just want a laser rifle? Why bother with all that silly stuff in between?
As far as other advancements to the wormhole drive, I have several on my list awaiting implementation. There's a lot of other things ahead of that, though. Current wormhole capability is adequate.
Gunpowder / explosive / kinetic weaponry can reasonably be their own things endgame though: they do different damage types, have a much different creation method, etc.
What reason does a person have to patent anything higher than a Q1 'P' drive? Does it improve the game? Is it fun? Does it effect ship design any way?
Expanding on my previous suggestion, the P/N drive could have weight factor of 1.0, the P/N+ drive could have weight factor of 1.25, without being overly confusing. Or, bigger idea: just have a P+ Drive, a N- drive, and a N0 drive, and slot them all into the ship independantly, then you simply start research with P+, N-, and N0, and add the modules in, and then you can balance them seperately, and let players choose what they need to add (necessary for multiple FTL drives)