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Military HQ Spam Exploit

#4
This isn't a bug because there was no limit placed on the number of military HQ buildings.

That said, the consequence of placing lots of them is very annoying and it serves no useful purpose.

One HQ is enough because you have to destroy all other military buildings first, before the HQ. It doesn't matter what those other buildings are. Other HQs is not particularly useful and it is only confusing.

I changed the build rule for military HQ buildings. They can no longer be built on a world that already has a military HQ building.

Existing worlds with multiple HQ buildings were left unchanged. While a nuisance, the extra HQs do not cause problems.
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Messages In This Thread
Military HQ Spam Exploit - by Deantwo - 07-16-2019, 05:02 PM
RE: Military HQ Spam Exploit - by Deantwo - 10-18-2019, 08:14 PM
RE: Military HQ Spam Exploit - by Deantwo - 11-14-2019, 08:10 PM
RE: Military HQ Spam Exploit - by Haxus - 11-14-2019, 09:10 PM
RE: Military HQ Spam Exploit - by Deantwo - 11-14-2019, 11:11 PM

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