(11-10-2019, 02:23 PM)Cousarr Wrote: When I say infinite resources, I don't mean that you can pull an infinite amount from the ground. That's fine and dandy. The problem is that you can with minimal effort pull effectively infinite amounts in very short periods of time. This is due in part to the fact that you can easily plop a 1024+ job building onto a single resource node.
Yeah I mentioned that all the way back when the new-style buildings were implemented. It would be nice if the number of jobs was limited by the number of rocks on the ground under the harvesting building. It would mean that mines would have to be horizontally bigger to cover more ground, rather than tall tower.
(11-10-2019, 02:23 PM)Cousarr Wrote: The tech progression is a similar issue, with the ability to rapidly and easily tech up, the only difference between a low tech empire and a high tech empire is how much they're exploiting the tech system.
We do need some kinda of specializing, possibly a per solar system upgrade or something to make it do something special without weird limits. Either some kind of tech points, or special materials.
Those would be worth trading if there are enough of them and they aren't too easy to mass produce all of.