07-24-2018, 04:59 PM
(07-24-2018, 03:21 PM)Haxus Wrote: Turrets Too Accurate
Turrets on gun towers are too accurate.
Turrets now have a small probability to miss stationary targets. Target speed increases the probability of a miss by the turret. Also, being under water when the turret is above water (or vice versa) highly increases the probability of a miss.
Interesting, but how does that make sense for projectile weapons? Laser weapons seem like they might have an advantage here.
Still wish projectiles turret weapons would be direct damage like laser are. Projectile physics is a needless complication of anti-infantry weapons.
Or maybe just add a new turret module for machine-gun, rather than cannon. Let cannon turrets be more against buildings, spacecraft, and heavy vehicles.
Old related idea thread: Light and Heavy Turrents
(07-24-2018, 03:21 PM)Haxus Wrote: Cannot Scan Under Water
Scanners don't detect things under water. That means you cannot target things under water with bay weapons, even if your ship is under water.
Scanners were changed to consider the domain of the scanner vs the domain of the target: under water, above ground, and space. Scanners can detect targets in their own domain and adjacent domains. Scanners cannot see across domains so a scanner in space cannot detect targets that are under water, and vice versa. This affects all kinds of internal searches for targets, including sensor/fire control/transporter stations and AI operation of those things.
This is interesting. How does it affect "hide in ground clutter"?
Related old idea thread: Hiding Ships in Gas Giants
(07-24-2018, 03:21 PM)Haxus Wrote: Building Size Limit
Why not list the violating blueprints and give people a little time to replace them? Then remove the blueprints.
(07-24-2018, 03:21 PM)Haxus Wrote: World Building Limit
The world building limit enables 400 buildings with 104M cubic meters each. This permits the creation of defenses that could never be conquered. The building limit feels arbitrary and it does not achieve the desired balance.
The world building limit was changed from a number of buildings to the volume of buildings. The world building limit is now the same as the size limit for the largest possible spacecraft, 104M cubic meters. Every 1000 cubic meters above that results in an additional -1 to morale.
This enables tens of thousands of small buildings to be built on a single world. Things get slower as the number of buildings goes up. It could create excessive load on the server. Adjustments will have to be made if this becomes the case. Don't be in too big of a hurry to populate lots of worlds with thousands of buildings.
This was a big one. If you really want to limit military buildings like this, I would totally suggest making separate limits for military and civilian buildings.
Volume is just too weird to calculate in your head, so it is almost impossible to know when you exceed the limit. For military buildings it might be less annoying, since morale might work different for bases.
You can always lower world civilian building limit to 300, and then limit military buildings by volume.