07-20-2018, 05:34 PM
Military Weapon Bases
Military weapon bases are now functioning.
I tested this using the Pulse Cannon in the exchange. It is an energy weapon. I have not tested using missiles, rockets, or guns yet.
Military Guard Towers
Military guard towers are now functioning.
I tested this using the Laser Tower in the exchange. I have not tested using missiles, rockets, or guns yet.
My small base has a lot of laser towers. They only have 2hp, lol. I tried assaulting the base with a lone attacker...many times...many different ways. It was very difficult to get close to the base. Death was sudden and brutal. I was safest among the buildings of the base itself, where I could use them for cover. Then it was a matter of sniping laser towers one by one, and getting killed a lot. It is possible that a well planned base could be invincible to attack by a lone attacker.
Military weapon bases are now functioning.
- Weapon bases import the ammo they need to fire their weapon.
- Without radar, weapons target enemy units up to 500m away.
- Military radar assists in acquiring targets within range. Add a military radar to the base to fire at distant targets.
- Weapons fire omni directionally, like the weapon bays on a spacecraft. They will not fire if their shot is blocked or if it would hit a friendly unit. Their shot is not blocked by their own building.
- All weapons in the building design are operated if enough workers are present.
I tested this using the Pulse Cannon in the exchange. It is an energy weapon. I have not tested using missiles, rockets, or guns yet.
Military Guard Towers
Military guard towers are now functioning.
- Guard towers import the ammo they need to fire their turrets.
- Without radar, turrets target enemy units up to 500m away.
- Military radar assists in acquiring targets within range. Add a military radar to the base to fire at distant targets.
- Turrets aim and fire. They are deadly accurate. They rotate at a limited speed; they do not turn instantly. They will not fire if their shot is blocked or if it would hit a friendly unit. They do not consider blast radius effect on friendly targets when firing.
- All turrets in the building design are operated if enough workers are present.
I tested this using the Laser Tower in the exchange. I have not tested using missiles, rockets, or guns yet.
My small base has a lot of laser towers. They only have 2hp, lol. I tried assaulting the base with a lone attacker...many times...many different ways. It was very difficult to get close to the base. Death was sudden and brutal. I was safest among the buildings of the base itself, where I could use them for cover. Then it was a matter of sniping laser towers one by one, and getting killed a lot. It is possible that a well planned base could be invincible to attack by a lone attacker.