I liked the idea of the destabilized shield and I have implemented it. When damage effects cause a shield to drop to zero, it gets 10 seconds of destabilization time.
Each critical hit on shields by an attacking weapon adds 3 seconds of destabilization time.
This will be posted in the next update.
Each critical hit on shields by an attacking weapon adds 3 seconds of destabilization time.
This will be posted in the next update.