Nice ideas Dean. It is slightly annoying and rather hit-and-miss trying to board a pirate whose shields are up and down alternately for a few seconds each.
It would be good to be able to choose a bubble radius less than the maximum for ground-based shields. That is already the case, effectively, for ships shields - they're only as big as you make the hull. For one example, I might want to have a more or less public-access city with a small military section walled and transporter-shielded. It would be useful to separate shield strength and radius for such applications.
I understand about ground shields now. Any info on ship-based recharge rate?
It would be good to be able to choose a bubble radius less than the maximum for ground-based shields. That is already the case, effectively, for ships shields - they're only as big as you make the hull. For one example, I might want to have a more or less public-access city with a small military section walled and transporter-shielded. It would be useful to separate shield strength and radius for such applications.
I understand about ground shields now. Any info on ship-based recharge rate?