2019-10-02 Update
The first go in the "real" universe using a gen4 avatar had some embarrassing problems. This update fixes those.
Shaders
Shaders were created for gen4 animals to render in the various environments of Shores of Hazeron.
An ambient lighting bug was fixed that caused gen4 animals to be lit incorrectly.
Spherical ambient lighting model was tweaked a bit to improve contrast. This change affects many things, not just animals.
Hair
A bug was fixed that caused hair and transparent visor parts to be invisible on gen4 creatures in your scene, other than your own avatar, whose hair looked fine.
Fixed hair and visor to be invisible when the avatar is an invisible agent. The disembodied hair looked strange walking around.
Hair and shave styles are no longer lost when an agent teleports with a gen4 avatar.
The first go in the "real" universe using a gen4 avatar had some embarrassing problems. This update fixes those.
Shaders
Shaders were created for gen4 animals to render in the various environments of Shores of Hazeron.
An ambient lighting bug was fixed that caused gen4 animals to be lit incorrectly.
Spherical ambient lighting model was tweaked a bit to improve contrast. This change affects many things, not just animals.
Hair
A bug was fixed that caused hair and transparent visor parts to be invisible on gen4 creatures in your scene, other than your own avatar, whose hair looked fine.
Fixed hair and visor to be invisible when the avatar is an invisible agent. The disembodied hair looked strange walking around.
Hair and shave styles are no longer lost when an agent teleports with a gen4 avatar.