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Ship Designer - Interior Layout Tool

#6
(04-04-2019, 08:06 PM)Vectorus Wrote: Please do note, though, that, unlike Dean, OP and I are against taking any functionality away from the full modelling system; I would only support adding on some optional but not obligatory shortcuts to the workflow.

(04-04-2019, 09:15 PM)Neils Iyssada Wrote: Same than Vectorus. There should be a simple  designer and a complete designer.

The simple designer has the layout system for interior and some other way to make it easier.

We could even have a local part library, and an online library exchange.

I have already listed a number of issues and exploits in my previous post, so I'll skip that part.

But if Hazeron is supposed to be a PvP game, then fully customizable interiors is a huge issue. There is currently no rules on how broken you can make AI pathing, unbreachable doors, gravity traps, or plain unnavigable mazes.

I guess this will remain an issue until the game has a set vision for either "hardcore PvP with designer" or "Second Life in space", rather than trying to be both at the same time.
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RE: Ship Designer - Interior Layout Tool - by Deantwo - 08-15-2019, 07:02 AM

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