Maybe we should be able to select commodities that our cities should destroy when it is captured.
For example right now it is possible for an attacker to instantly start building something with the city's stockpiled resources right after capture.
Most of these non-patent issues is because we no longer have the loyalty system that the old-style cities had. An attacker can start instantly building a huge military base right after capturing a world.
For example right now it is possible for an attacker to instantly start building something with the city's stockpiled resources right after capture.
Most of these non-patent issues is because we no longer have the loyalty system that the old-style cities had. An attacker can start instantly building a huge military base right after capturing a world.