(07-02-2019, 11:43 PM)Haxus Wrote: Signal Detection
Using the empire's warp-drive patent seem a little exploitable. You can let all your cities belong to an alt empire that doesn't have the warp-drive patents researched. Produce all your warp-drive upgrade modules in an airport-less city belonging to an empire with the patent.
I guess a lot of features require that a city has an airport. Without an airport it can't do interplanetary fetching, can't receive shipments, can't reply to non-local hails, can't get citizens in harsh environments and can't detect cities in explored systems?
I guess a ship could still trade with the city if it has a broker and the ship lands on a building site. Population can be ferried and raised by childbirths.
So we could in theory just place tiny listening posts with a radar, a farm and a power plant. That is an undetectable signal listening post.
The more real-time tracking of enemy warp ships is nice though. Assuming they don't have a wormhole-drive too and just take a small stretch through wormholes when going to or from their non-airport hideout.
(07-02-2019, 11:43 PM)Haxus Wrote: Warp signatures
I would suggest referring to the new signal/signatures as a "subspace signature" instead of a "warp signature". That way it is more generic and can be applied to whatever you want. (Such as star gates, see below.)