(06-25-2018, 09:04 PM)Haxus Wrote: Overworked Penalty Includes Service JobsI am not actually sure what those different job types are. Really need some help updating the city wiki page with some of this information.
In a recent update, the overworked morale penalty was change so it did not include service jobs in the determination. This results in unworked jobs without any notice to the player.
Overworked penalty was changed back to check all jobs, not just manufacturing and professional jobs. The purpose of the morale modifier is to alert the player when not all jobs are getting work.
I was wondering if morale buildings shouldn't maybe automatically calculate how many jobs it need to use depending on the population. So you don't have a huge waste when you make a massive morale building. But I guess that would just make calculating jobs harder for the average player.
(06-25-2018, 09:04 PM)Haxus Wrote: Building HP ClutterNot really what I had in mind for this, but i like it!
The hit points number next to the building icon in top-down view is overpowering.
Building hit points are no longer displayed on undamaged buildings.
I still do think that maybe the health (when visible) shouldn't be more than three digits. Round the numbers as follows:
Code:
750
1k
360k
46M
1B
Have the whole building icon turn red when the building is burning or melting (acid), maybe flashing between red and normal.