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New Ship Designer is Way Too Complex

#5
This is another reason why I've always advocated divorcing visual size from functional volume.

No one is going to make a top-level warship publicly available, but if you can take any design you like the look of and crank up the stats, the public exchange is going to be a lot more use. Every reduction of "TARDIS"-like possibilities has made that harder and harder.

Anr is right. I've explored lots of inhabited systems over the last year and found fun, crazy and beautiful designs at every turn. The great majority are not on the exchange - a better incentive to share (since a chronodollar comission is absolutely worthless) would go a long way. Perhaps some way of boosting your own shipbuilding speed when other people manufacture your designs?
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RE: New Ship Designer is Way Too Complex - by Vectorus - 05-27-2019, 09:14 AM

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