That may have been the last feature of old cities to be implemented in new cities.
The next one will add something new. I will work on platforms now: floating, flying, land-based. These will provide artificial terrain for construction of buildings. You'll finally be able to build a harvester city that flies in the atmosphere of a gas giant, like the home of Lando Calrissian.
Site meshes will not modify the floor of a platform.
Platforms should permit environment voids, so they can create an environment like a biodome. Since no natural terrain will exist in the environment void, rocks, trees and shrubs will not appear there.
Treatment plants and wells should be able to be placed on floating platforms.
Wells and mines should be able to be placed on land-based platforms. I'm not sure what these would be good for, other than to achieve a desired appearance.
Refineries could be placed on all platforms, just not inside an environment void.
Destroyed platforms will immediately destroy everything built on them.
The next one will add something new. I will work on platforms now: floating, flying, land-based. These will provide artificial terrain for construction of buildings. You'll finally be able to build a harvester city that flies in the atmosphere of a gas giant, like the home of Lando Calrissian.
Site meshes will not modify the floor of a platform.
Platforms should permit environment voids, so they can create an environment like a biodome. Since no natural terrain will exist in the environment void, rocks, trees and shrubs will not appear there.
Treatment plants and wells should be able to be placed on floating platforms.
Wells and mines should be able to be placed on land-based platforms. I'm not sure what these would be good for, other than to achieve a desired appearance.
Refineries could be placed on all platforms, just not inside an environment void.
Destroyed platforms will immediately destroy everything built on them.