06-17-2018, 05:05 AM
(06-16-2018, 01:47 PM)Haxus Wrote: Oops. I said that wrong. Baby production stops when morale is less than or equal to the negative count of breeding pairs. So one breeding pair stops when morale is -1 or less. Five breeding pairs stop when morale is -5 or less.cool thanks.
Morale has the strongest effect on procreation when the population is small. As the population grows, the effect of morale becomes less significant, eventually irrelevant.
(06-16-2018, 01:53 PM)Haxus Wrote: I am creating and publishing basic models of each kind of morale building. There is a hospital and arena by Haxus now. I just need to make a park and a zoo to eliminate the last of my morale negatives.nice that would help alot. i tried making a zoo and it said i needed a field. i added a field and it still said i needed a field, so i couldnt figure it out.
Each new type flushes out a bug or other loose end. They will get attention in due course. My focus atm is morale effects.
as for my question on what stats on a building affect how effective it is on increasing morale, i tried making a super church to experiment with these numbers myself, but after i saved it, i couldnt figure out how to actually build it. wont show up on the list when i select my building type