"This like that" is not telling anybody anything. Please actually explain what you mean/how your envisioned feature would work.
Already possible or planned to be possible to reallocate internal space of a ship. (Calling @Deantwo )
Please bake them first, and post a separate topic for each idea.
What's the problem?
And see previous topics on "expensive".
Which does not make any sense, not entertaining at all, and leaves more challenges to the designer, than serves any gameplay purposes.
(02-05-2019, 08:37 PM)StreetCaptain Wrote: New Idea:
- The ability to have variations of one 'class' of ship that can be refitted into each other
Already possible or planned to be possible to reallocate internal space of a ship. (Calling @Deantwo )
(02-05-2019, 06:07 PM)StreetCaptain Wrote: I've got tons of half-baked ideas
Please bake them first, and post a separate topic for each idea.
Quote:- The ability to Warp through unexplored space, or at the very least be able to scan long-distance pathways between systems.There's no blocking or anything to stop you from doing that.
What's the problem?
Quote:- Some sort of planet/starkiller weapon (EXTERMINATUS).Not going to happen.
And see previous topics on "expensive".
Quote:- The ability to properly access and modify the mission orders of ships in other systems/sectorsLoad them to your ship, modify and send back.
Quote:- Basic and Advanced options for the Designer (Making ships is seriously hard, man)Complain to Haxus, he got this idea of "full 3d designer" hard into his head.
Quote:- More superstructures, like Dyson spheres and man-made planets, and the ability to create superstructures.Highly questionable. Why? What gameplay purpose they would serve?
Quote:- The ability to increase the amount of Officers a planet can produce.No. If you need more officers - go colonize more planets.
Quote:- Automated construction of colonies/cities. Maybe you can save a layout, and have a big ol' ship carry materials and people, and tell an officer to build a colony.Pre-planned cities were suggested already, but largely got shot into the head with advent of new style buildings. You can literally build an entire city out of 3-4 buildings and call it a day.
Which does not make any sense, not entertaining at all, and leaves more challenges to the designer, than serves any gameplay purposes.