On the reset, as a returning player (I may wait for Steam release, not sure depends how long it'll be) idm either way.
But going forward I think it would be cool to have "ancient/abandoned cities" generated on _NEW_ planets (rare ofc). Whether these are cities cut-pasted (recycled) as it were from obsolete / dead empires elsewhere in the game, or procedurally generated doesn't matter. But if you're a newb in a fresh / new area of space (idk how the spawning works anymore) and start venturing out, it'd be cool to enter a system from a "long-lost" empire, with empty hulks that resemble old space stations in orbit, vast ruined cities on the surface, perhaps even a few relics like old starship designs (or 'artifacts' you can hang on your wall -- Archeology? ;) ) that'd be pretty cool tbh.
Ofc if its cut-paste from an old empire, you'd have to be pretty dang sure they really are long-gone haha...would suck to login after a few months to find your homeworld was cut pasted elsewhere haha.
But going forward I think it would be cool to have "ancient/abandoned cities" generated on _NEW_ planets (rare ofc). Whether these are cities cut-pasted (recycled) as it were from obsolete / dead empires elsewhere in the game, or procedurally generated doesn't matter. But if you're a newb in a fresh / new area of space (idk how the spawning works anymore) and start venturing out, it'd be cool to enter a system from a "long-lost" empire, with empty hulks that resemble old space stations in orbit, vast ruined cities on the surface, perhaps even a few relics like old starship designs (or 'artifacts' you can hang on your wall -- Archeology? ;) ) that'd be pretty cool tbh.
Ofc if its cut-paste from an old empire, you'd have to be pretty dang sure they really are long-gone haha...would suck to login after a few months to find your homeworld was cut pasted elsewhere haha.