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Make walls smooth to walk next to

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(01-30-2019, 12:55 PM)Reinhard Wrote: As title says, the barriers/room void's are too 'sticky' for the player when passing them even at shallow angles. Here's an illustration demonstrating the difference between how collision friction is handled in TESV: Skyrim vs how it is in Hazeron. A smoother transition between collision and travel is appropriate in my estimation.

Skyrim: https://i.imgur.com/Ru88a0Q.gifv
Hazeron: [Image: lnDidDg.gif]

I mentioned it to Haxus years ago and he's perfectly aware of the fact that collisions in Hazeron don't work the same way they do in other games. You have to remember, Haxus made all the physics stuff himself, whereas most other games use off the shelf physics engines created by teams full of many very smart people over the course of multiple years. He said that he would like for the collisions to be smoother, but that it's not a high priority.
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Messages In This Thread
Make walls smooth to walk next to - by Reinhard - 01-30-2019, 12:55 PM
RE: Make walls smooth to walk next to - by expert700 - 01-30-2019, 03:01 PM

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