I like trying to make organic designs, and started with this fella.
Itsy Bitsy:
So far, all of my published designs are created solely using the in-game designer, including this one.
Here's a Falballa for scale:
I was initially inspired by a large web creature from a certain Sci-fi TV show encounter. Halfway into the design, I was daydreaming about how to bring it alive, and the idea of animated eyes seemed freaky.
The eyes are simply turrets. There are no restrictions on turret angles at the moment, so they like to roll back into their sockets. So far they are pretty impractical, since it felt like I needed to be within 1000m of anything for my troops to notice and start shooting (only tested on wildlife), and this ship is ~1550m in height.
All 12 of the eyes are controlled by troops from a single room inside.
The terminals all work, you can get into one yourself and start looking through the eyes of Itsy Bitsy.
Itsy Bitsy:
So far, all of my published designs are created solely using the in-game designer, including this one.
Here's a Falballa for scale:
I was initially inspired by a large web creature from a certain Sci-fi TV show encounter. Halfway into the design, I was daydreaming about how to bring it alive, and the idea of animated eyes seemed freaky.
The eyes are simply turrets. There are no restrictions on turret angles at the moment, so they like to roll back into their sockets. So far they are pretty impractical, since it felt like I needed to be within 1000m of anything for my troops to notice and start shooting (only tested on wildlife), and this ship is ~1550m in height.
All 12 of the eyes are controlled by troops from a single room inside.
The terminals all work, you can get into one yourself and start looking through the eyes of Itsy Bitsy.