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2018-12-21 Bounties, System Gen, Mating

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Bounties on Web
It would be nice if bounties were shown on the avatar page on the web site.

The following information about bounties is now shown on the avatar web page.
  • All current bounties.
  • Number of bounties collected.
  • Amount of cronos collected from bounties.
  • Number of bounties collected on you.
  • Amount of cronos collected from bounties on you.
The amounts collected are currently zero for everyone. That information was not tracked prior to this update.

Bounty Hunter Jobs
Bounty hunter jobs are extremely rare and difficult to acquire. Does anyone know how it works?

Bounty hunter jobs were eliminated in favor of the following system:
  • The head you drop when you die is tagged with your highest current bounty, if you have one.
    • Multiple heads can be tagged with the same bounty.
    • A head with a bounty shows that information on its item name and in its description.
  • A head with a bounty is redeemed using the gear window.
    • If the bounty on the head is still active on the avatar, you will receive the money and a notification. The bounty is removed from the head.
    • If the bounty on the head is no longer active on the avatar, you receive notification but no money. The bounty is removed from the head.
    • If the avatar cannot be located, you receive no notification. The bounty is not removed from the head. You must try again later.
  • You cannot redeem a bounty from your own head.
Solar System Generation
The suns and worlds in a solar system sometimes change when the system is regenerated. Resources and their qualities change.

The fix for this is imperfect, without a lot more work. It was intended to accompany a database reset but the solution was slightly better than the current condition.
  • Solar system contents in sectors generated after this update will no longer change when regenerated.
  • Systems in sectors that currently exist could change one last time, if their sector gets regenerated.
Commander Submenu Items
Submenu items on the view buttons in Hazeron Commander are missing.

Commander view button submenus are now accessible using the tiny '>' widget at the top right of the buttons.

Gear Submenu Items
Maybe to be consistent with other buttons, the Gear button to also be as a sub-button of itself? not too important, just a note

Gear button now appears as a submenu button of the Gear button.

Mating
The procedure for mating is strange and weird. It is impossible to mate with a passenger, a town person, or an indigenous person.

Mating was reworked as follows:
  • A new body pose was added to become receptive to mating; crouching no longer works.
    • You must be a naked adult creature to assume the mating pose.
    • Default binding is Shift+X.
    • The body lies on its back in the mating pose. Sorry dogs; its missionary or nothing.
    • Male or female sentient creatures can initiate the mating pose. Animals do not mate.
  • Mount a receptive sentient to mate, using the E key.
    • Both participants must be fully grown adults.
    • They must be of opposite gender.
    • They must be naked.
    • They must be conscious and alive.
    • If the couple has compatible DNA and the female is not already pregnant, she is impregnated.
  • To mate with crew or passengers, assume the mating pose and order them to mount you. You no longer have to undress them; they will undress while mating.
  • To mate with NPCs in general, initiate a conversation by saying hello. Assume the mating pose and accept their response.
Blind Animals
Wild animals are blind inside spacecraft and buildings. They have no logic to find their way around. This makes monster encounters aboard spacecraft a sad task of simply dispatching the pathetic things.

Wild animals can now see, hear, and smell aboard spacecraft and inside buildings. They will seek food and prey and they will attack threats, just like in the wilderness. They cannot operate turbo lifts nor can they open locked doors or manual doors. Automatic doors will open for them. A flying animal might get lucky and fly up or down through a hatch if it was open.

Captured Vehicles
Vehicles do not switch to the conquering empire. So they count as enemy units on the planet, preventing military HQ construction.

All existing cities, new vehicles and new spacecraft now change empire when a world is captured. A world is captured when it is claimed and when a military HQ is built.
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2018-12-21 Bounties, System Gen, Mating - by Haxus - 12-21-2018, 03:27 PM

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