The part that really put me off against this subscription based model is that I previously bought a month. As i usually do. To try out the changes since I last played. However something came up and i had absolutely no time to play the game at all. As a result I basically just wasted my money.
Since then I've always been just hovering around looking at change logs and leaving it at that. I don't want to commit to paying for 30 days when I might not even be able to play the game over that time.
However I do understand the need to have a continuous income to maintain the game. But does this model really fit the modern market?
EDIT: The only way I could see this issue being solved is if you bought hours instead of days and the timer only counts down during time played?
Though I don't know whether that would be practical financially. Plus this is ultimately all up to Haxus and he appears to have already made his mind up (Which is fair enough, this is his creation).
Since then I've always been just hovering around looking at change logs and leaving it at that. I don't want to commit to paying for 30 days when I might not even be able to play the game over that time.
However I do understand the need to have a continuous income to maintain the game. But does this model really fit the modern market?
EDIT: The only way I could see this issue being solved is if you bought hours instead of days and the timer only counts down during time played?
Though I don't know whether that would be practical financially. Plus this is ultimately all up to Haxus and he appears to have already made his mind up (Which is fair enough, this is his creation).