12-12-2018, 07:36 PM
(12-12-2018, 07:25 PM)Vectorus Wrote: If balance is the principal issue, a new conflict discontinuity would, as I say, give new people a level playing field without wiping out hundreds of dollars' worth of work for those who in no way consent to or welcome a reset. You know as well as I do that combat is heavily unbalanced in favour of people who have learned how the systems work. Really, are you telling me a Steam player on day one is going to have a fair chance against a day one Weltreich critical-hit machine?
Hazeron has had many resets before because it was a young game with a rapid development cycle. It cannot, surely, be our intention to keep periodically wiping out work for no real reason other than some people's boredom...I believe Haxus has said many times that this universe was begun with specific intention of ending it - certainly not with the intention of instituting a permanently cyclic pattern.
Ok, you intend to kill everyone. Consider that you could just...not do that. And if you can't restrain yourself now, do believe you can restrain yourself from bringing your complete knowledge of the combat systems to bear against players in a fully reset universe?
Many games wipe commonly precisely because of people's boredom! Let's take Ark and Rust as an example, two games where servers reset commonly. You build up, and it's exciting when everyone is competing for resources and power towards the start. As the game progresses though, people just fortify more and more, large groups get wiped out, and inevitably you end up with a server with one big zerg clan that constantly wipes out new empires. That's not far off from the situation in Hazeron right now.
It's not a bad thing to regularly wipe a game server. It's a perfectly valid way to keep people playing.