The process of publishing Shores of Hazeron on Steam has begun. I reviewed all of their documents, found nothing objectionable, signed the documents, and paid the product registration fee. I am currently waiting for their review and approval. It will take a minimum of a month, mainly because it is my first product on Steam and there is a built-in 30 day time delay in that case.
In the mean time, I'll be working harder than ever to fix bugs and tie up loose ends to get ready. There are a few minor items on my list that must be done before publishing.
Some integration of the Steamworks SDK is also beneficial. I have made good progress there, currently waiting for things to move along with my application paperwork before I can go much further. At this point I need a valid application code, which I can't get until the paperwork is done.
There are some approval steps along the way, when Valve reviews my software product and marketing materials. That could introduce delays.
Nothing is ever as done as you would like. There's a million features and minor improvements that could be made. My to-do list still has over 1000 items on it but they are dwindling. Many are just that, new features and minor improvements.
At the bottom line, SoH is feature-complete. No essential feature of the game is missing. It is well poised to mature and grow. It is ready enough to go to the next level.
Who knows. Maybe SoH will actually make some money. I'd be most happy to just earn enough to pay my server bills every month. That would be a welcome milestone, to have this project funding itself. If that goal cannot be met on Steam, then the future of Shores of Hazeron is in serious doubt.
With a little luck, maybe we'll pull the nose up on this thing before it hits the terrain.
In the mean time, I'll be working harder than ever to fix bugs and tie up loose ends to get ready. There are a few minor items on my list that must be done before publishing.
Some integration of the Steamworks SDK is also beneficial. I have made good progress there, currently waiting for things to move along with my application paperwork before I can go much further. At this point I need a valid application code, which I can't get until the paperwork is done.
There are some approval steps along the way, when Valve reviews my software product and marketing materials. That could introduce delays.
Nothing is ever as done as you would like. There's a million features and minor improvements that could be made. My to-do list still has over 1000 items on it but they are dwindling. Many are just that, new features and minor improvements.
At the bottom line, SoH is feature-complete. No essential feature of the game is missing. It is well poised to mature and grow. It is ready enough to go to the next level.
Who knows. Maybe SoH will actually make some money. I'd be most happy to just earn enough to pay my server bills every month. That would be a welcome milestone, to have this project funding itself. If that goal cannot be met on Steam, then the future of Shores of Hazeron is in serious doubt.
With a little luck, maybe we'll pull the nose up on this thing before it hits the terrain.