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Shield Frequencies

#3
Seems overly complicated for almost no gain.

And frequencies for weapons doesn't make much sense unless you are only talking about lasers, at which point this is just a weird nerf to the only reliable weapon in the game.

Off-topic: Still wish you would separate ballistic weapons into cannons which projectile and "other" which do direct damage like lasers. The projectiles make ballistic weapons extremely unreliable when new any gravity well, which is almost always.
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Messages In This Thread
Shield Frequencies - by Haxus - 11-16-2018, 05:09 PM
RE: Shield Frequencies - by Vectorus - 11-16-2018, 05:41 PM
RE: Shield Frequencies - by Deantwo - 11-16-2018, 05:48 PM
RE: Shield Frequencies - by Haxus - 11-16-2018, 09:00 PM
RE: Shield Frequencies - by Vectorus - 11-16-2018, 09:03 PM
RE: Shield Frequencies - by AnrDaemon - 11-16-2018, 11:11 PM
RE: Shield Frequencies - by Hannibal - 11-21-2018, 03:23 PM
RE: Shield Frequencies - by Deantwo - 11-22-2018, 06:43 AM

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