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Shield Frequencies

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A player recently suggested a system of shield frequencies. I think it would work kind of like this.
  • Defending shield station sets a number, which is the shield frequency. Perhaps has to be set before shields are brought up.
  • Attacking weapon station sets a number, to penetrate shields using that frequency.
  • If you get lucky, and your weapon frequency matches their shield frequency, their shield is nullified.
Is this idea worth adopting?
  • NPC gunners would fire using random frequencies until they got lucky, then would continue using the same frequency.
  • NPC defenders would lower shields, change frequency, then raise shields when attacker gets lucky.
  • Frequency would need to be 3 digits or less or the odds of the gunner getting lucky would be extremely low. Is 1 to 255 enough?
  • Anyone who sits at a shield station aboard a ship should see its frequency number.
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Messages In This Thread
Shield Frequencies - by Haxus - 11-16-2018, 05:09 PM
RE: Shield Frequencies - by Vectorus - 11-16-2018, 05:41 PM
RE: Shield Frequencies - by Deantwo - 11-16-2018, 05:48 PM
RE: Shield Frequencies - by Haxus - 11-16-2018, 09:00 PM
RE: Shield Frequencies - by Vectorus - 11-16-2018, 09:03 PM
RE: Shield Frequencies - by AnrDaemon - 11-16-2018, 11:11 PM
RE: Shield Frequencies - by Hannibal - 11-21-2018, 03:23 PM
RE: Shield Frequencies - by Deantwo - 11-22-2018, 06:43 AM

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