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more creature abilities with new designer

#7
Yeah the old "TL" number don't exist anymore, a new technology system might be implemented on a later date.
If you want to restrict technological advancement in the game by species DNA the whole empire species mechanics will have to be changed and restricted in some horrible ways.

Currently any avatar of any species can join the same empire, and species of a city/building is determined by the avatar building it. This allows for multi-species empires in some way.
I would love to see it changed to something similar to Stellaris' immigration/citizen policy system, so we can simply define which species we want to appear in cities and such. But that might be a bigger wish than necessary at the moment, since species DNA doesn't affect much more than NPC health.
See: http://hazeron.com/mybb/showthread.php?tid=408

As for the bersker trance and parasite stuff, combat as it is in Hazeron right now is not all that fun. I don't see how enemies running around you and hitting you is any fun, animals do this and they can be a real pest. So while they might be fun for the attacker, the defending player will likely hate both.

As for your dislike of teleporting, that is a necessary evil to allow new players that wanna play together to get to each other. You don't even have to use port-a-berth anymore, a teleport feature was added to make it easier for new players.
See: http://hazeron.com/wiki/index.php/Teleport

This thread does remind me of this old thread:
http://hazeron.com/phpBB3/viewtopic.php?f=5&t=7210
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RE: more creature abilities with new designer - by Deantwo - 11-11-2018, 11:44 AM

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