11-02-2018, 05:11 PM
(11-02-2018, 03:50 PM)Haxus Wrote: Street Light Tweaks
In old cities, street lights gave off dim candle light when there was no power.
Street lights got several tweaks.Client Crash
- Street lights now give off candle light when there is no power. Attenuation distance is 5m, unless that is brighter than the light bulb was configured.
- The size of the glow sprite is based on the attenuation distance of the light.
- Maximum attenuation distance increased to 250m.
- Road highlight increment was changed to 10m, to make street light spacing easier. 40m is a good spacing.
- Light color presets updated. UI changed to a combo box, ordered by Kelvin value.
Client program crashed when switching avatars.
Fixed crash bug.
Have you ever considered moving to a per-pixel lighting model? At the moment it looks like you're using Gouraud shading (per-vertex), and that has always looked especially jarring on the terrain. Even low end modern GPUs are powerful enough to handle per-pixel lighting using a simple model like Phong or Blinn-Phong, and it would make lighting generally look a lot smoother.