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Cloaking Shields: How to Implement

#9
Every fictional universe is built on tropes. If you only consider mechanics you end up with a game like chess or Go, which may be very strategic - but totally lacking in character and immersion. Using those points of reference is not "dragging" anything in: unless "warp" drives, "transporters" and other core concepts belong in the same category! You start with a trope, you build a mechanic on it. Guess where you get tropes from...correct! Other stories. 10 points to Anr.

We're already considering its specific implementation re. weapons, sensors, emissions, ramming, transporters and other existing mechanics, so not sure quite what you're getting at there. It's not as if we're saying "Romulans can cloak permanently therefore all Hazeron ships should cloak permanently so case closed see you next week!"

I agree that we can have many variants. I propose that this specific variant makes sense with the name "cloaking shield", which we've already been given.
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Cloaking Shields: How to Implement - by Vectorus - 09-29-2018, 01:07 PM
RE: Cloaking Shields: How to Implement - by Vectorus - 10-02-2018, 08:50 PM

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