10-02-2018, 10:18 AM
(This post was last modified: 10-02-2018, 10:19 AM by Neils Iyssada.)
Coming from StarMade, I can see two variants that can be used in-game :
- Jamming. It's what Vectorus is thinking about, with Mass Effect as an example. It consists of only blocking any emission from your ship, disabling auto-lock weapons. You have no more radar signature, and can be virtually invisible to enemy radars. You're still physically visible.
- Cloaking. You're physically invisible, and jammed as otherwise it would be useless. It needs to be more limited than jamming, to prevent abuse.
As Vectorus said, they both have to be limited in time and possibilities while cloaking. It could need a lot of raw power or capacitor. Or maybe its efficacity could be based on the ship's dimensions or volume, making it easier to detect large cloaked flagships.
- Jamming. It's what Vectorus is thinking about, with Mass Effect as an example. It consists of only blocking any emission from your ship, disabling auto-lock weapons. You have no more radar signature, and can be virtually invisible to enemy radars. You're still physically visible.
- Cloaking. You're physically invisible, and jammed as otherwise it would be useless. It needs to be more limited than jamming, to prevent abuse.
As Vectorus said, they both have to be limited in time and possibilities while cloaking. It could need a lot of raw power or capacitor. Or maybe its efficacity could be based on the ship's dimensions or volume, making it easier to detect large cloaked flagships.