09-23-2018, 10:27 AM
Building sites getting cratered is a good solution for damaging buried buildings. I'd support it strongly.
Bunkers should be possible, and they should be harder to kill than ordinary buildings. That's why bunkers exist, after all. Making them slightly harder to construct and maintain would not be unreasonable, though.
Right now, there is never a reason to use anything but energy weapons. They need much less logistical support, have superior range and accuracy and take less capacitor/power plant space to fire than the equivalent hold space needed for other weapons.
Requiring people to use AoE weapons to dig down to bunkers, effectively making bombs and rockets into bunker-buster specialists, would be a worthwhile dynamic, and lead to slightly more variety in ship loadouts, beyond BEAM SPAM.
Bunkers should be possible, and they should be harder to kill than ordinary buildings. That's why bunkers exist, after all. Making them slightly harder to construct and maintain would not be unreasonable, though.
Right now, there is never a reason to use anything but energy weapons. They need much less logistical support, have superior range and accuracy and take less capacitor/power plant space to fire than the equivalent hold space needed for other weapons.
Requiring people to use AoE weapons to dig down to bunkers, effectively making bombs and rockets into bunker-buster specialists, would be a worthwhile dynamic, and lead to slightly more variety in ship loadouts, beyond BEAM SPAM.