Deantwo Wrote:I do agree that increasing the quality of production slightly is a nice reward for being technologically advanced
Deantwo Wrote: It removes the whole reason for exploration and expansion.
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Er, anyway: increasing the number of "best" resource qualities from 1 to 2 does not "remove the whole reason" for playing the game. That number used to be 8. Q248 stuff was highly devalued after the tech nerf, for no real reason. It wasn't even that more levels were added above, which is what games usually do when they increase the level cap: all the former TL32 values were transferred to Q255.
Surely most of us would be quite surprised if a mainstream MMO announced a new expansion by reducing everyone's current stats, then made the new max level equivalent to the old one?
Top quality stuff is just slightly too rare now, to expect any but the most dedicated players to get their hands on it. I thought it was better balanced before the nerf - though I concede that liberalizing warp patents and other things formerly behind a TL gate has mitigated the bad effects. I admit that's a matter of judgement, but that's all I'm really arguing for here - tools or a "quality machine" are a means to that end. Sorry if it sounded a bit disorganized in earlier posts; it's quite a sudden suggestion from Haxus. I would be happier achieving the same effect by just collapsing the number of resource quality levels. I've never quite understood why it wasn't just 32 in the first place.
Then you could scrap Mass Media altogether: information warfare is hardly a very useful or sensible purpose, though I suppose it's fun to have. We don't need more morale buildings; it's complex enough already.
Apart from that, I'm in favour of removing building Q.