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procedural textures how to ?

#1
How to make the textures go change with the materials used in game ?
Ex : a house in stone looking like built stone walls, the same using metal, vulcanite, magmium looking like built with walls in metal, magmium, vulcanite.
Do i need to create ALL the iterations in design studio for each asset or they will change procedurally ingame when construction is set with the correct material ?
The old Shores of Hazeron worked like this, it seems HS don't .
Why ?
And will it be updated to implement this ?
As i miss this feature , it looked so cool, and realistic.
Vulcanite houses just can't look like stone built .^^
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procedural textures how to ? - by netshaman - 12-05-2024, 05:35 PM
RE: procedural textures how to ? - by Celarious - 12-06-2024, 04:35 PM

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