09-17-2018, 06:25 PM
A player recently quit the game, saying they felt the game mechanics forced you into a subscription for a year. I assume they were referring to the quality progression of buildings and the size limits on spacecraft related to that quality.
The quality progression of buildings was not intended to create a subscription requirement. It was intended to make the technology associated with that quality more valuable, not so readily available.
How important is that quality/time progression? Does it add to the game or take away?
If I buy a game of Monopoly, I can compete equally with seasoned players, right away. There is no time delay before I can mortgage properties. Should we adopt that sort of philosophy?
The quality progression of buildings was not intended to create a subscription requirement. It was intended to make the technology associated with that quality more valuable, not so readily available.
How important is that quality/time progression? Does it add to the game or take away?
If I buy a game of Monopoly, I can compete equally with seasoned players, right away. There is no time delay before I can mortgage properties. Should we adopt that sort of philosophy?