09-16-2018, 05:14 PM
Yes you are making it more complex! One ting important here is to not count the score by the amount of city because a empire can only put flag and a farm and have to work less for one city that a other empire for 10 city. Same principle for the amount of system and sector.
Now I agree that basing the scoring on military achievement may create a situation were small empire will get attack. A other problem with this is that some of dose point will stay so it is almost impossible for a new empire to climb the scoring board.
Also we should have a system make a empire lose point if it is not active like the present system.
I also think that Ripticous is right with is point about logistic. But this mean that the game must recognize the ship yard and this is will be complicated and all the possible ways I cant think of wont work because it will be possible to trick the game in believing a planet is a active ship ward even if it is not. Like produce a ship the size of a TL 1 but at TL 32 one per month or even less often. The game count the capacity of that planet but it is not a real ship yard because the empire do not have the resources and/or the logistic to maintain it.
I am not sure that counting the 10% or x% of the HP of the empire ship is a really good idea. Compare a military empire with one more base on politic and trade. The trade empire may have a more complex fleet, cargo ship, harvester... but less HP since most of them are not wars vessel.
Personally i am fine with the actual system.
Now I agree that basing the scoring on military achievement may create a situation were small empire will get attack. A other problem with this is that some of dose point will stay so it is almost impossible for a new empire to climb the scoring board.
Also we should have a system make a empire lose point if it is not active like the present system.
I also think that Ripticous is right with is point about logistic. But this mean that the game must recognize the ship yard and this is will be complicated and all the possible ways I cant think of wont work because it will be possible to trick the game in believing a planet is a active ship ward even if it is not. Like produce a ship the size of a TL 1 but at TL 32 one per month or even less often. The game count the capacity of that planet but it is not a real ship yard because the empire do not have the resources and/or the logistic to maintain it.
I am not sure that counting the 10% or x% of the HP of the empire ship is a really good idea. Compare a military empire with one more base on politic and trade. The trade empire may have a more complex fleet, cargo ship, harvester... but less HP since most of them are not wars vessel.
Personally i am fine with the actual system.