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Game crashes on mission activation including a specific target system

#2
I know that before (in the MMO) you could not travel to faraway sectors by using "travel to systemname"

I did notice the "travel to coordinates" was removed from the system lists (or was it never there?). It is however still available if you rightclick on the system in the starmap itself.
You could only use "travel to named system" for systems within 10 pc (adjacent sectors?) or something like that, I think.

For remote systems, at least before, you always needed to use travel to coordinates. Idk if this was changed. For frequent journeys, you can save a mission with coordinates.
Also what you said travel with intermeidaries, is what I often did aswell, if i didn't have a mission for it.


If this was changed in the meantime, then yeah it is bugged. (and then ignore the above)

EDIT: In the MMO the order would have just no effect, but it didn't make the game crash. (iirc). So even if this was not changed it shouldn't crash (just correcting my above statement)
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RE: Game crashes on mission activation including a specific target system - by Ivan - 04-29-2024, 01:34 AM

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