For combat readyness all you need is load crew, maybe load troops (for turrets), load 1 type of ammo and/or lenses per weapon bay/turret type and that's it. Also fuel if there wasn't enough fuel present when the ship was constructed. 4 orders + 1 for each additional weapon bay/turret type. The most people would likely need is 1 type of lenses, 1 type of missiles and 1 type of bombs.
So again, yes I agree with your nice list UI, but the ammo loading really seems redundant. (as in is it really that much effort to give 4 orders? Especially once you have a list like you suggested.). Besides the list of all ammo contains 30 items. Picking only ammo would reduce it to 4. If you look at the list in the trade channel ("Ask for items" which is similar to what you proposed for the buy orders), is it really that hard to spot the 4 heavy ammo in the list of 30? (resize window) And mostly is it really that much of an improvement to reduce the list to 4? It stands out very clearly due to the icons and all ammo being grouped together (alphabetically).
Would it really justify the programming effort of automating all that for that minimal benefit? (again, make sure to consider this after a hypothetical implementation of your list idea).
Giving your suggested "rearm and resupply order"(where you have to also mark ammo type) every time or loading a mission that contains it every time, instead of making a list of 4-6 buy orders once and loading that mission every time? If you'd like to change the ammo type, you'd have to remake the mission either way.
The list thing would be a large improvement over the current situation. Sure JUST the ammo thing would also be an improvement over the current situation, but after the UI list implementation, the ammo thing would barely be an improvement, if at all.
Your opinion may differ, but to me the UI list suggestion feels ike a "scan sector order" that adds an order to scan every system in the sector (improvement), whereas the ammo thing is in the ballpark of a "scan the galaxy order"(why even?). Ok a bit exagerated, but you get the point.
But if other players and Haxus feel the "rearm order" would be a large improvement and it gets implemented, I wouldn't mind. But I just don't think this is needed.
The UI list however made me give this thread 5 stars :)
So again, yes I agree with your nice list UI, but the ammo loading really seems redundant. (as in is it really that much effort to give 4 orders? Especially once you have a list like you suggested.). Besides the list of all ammo contains 30 items. Picking only ammo would reduce it to 4. If you look at the list in the trade channel ("Ask for items" which is similar to what you proposed for the buy orders), is it really that hard to spot the 4 heavy ammo in the list of 30? (resize window) And mostly is it really that much of an improvement to reduce the list to 4? It stands out very clearly due to the icons and all ammo being grouped together (alphabetically).
Would it really justify the programming effort of automating all that for that minimal benefit? (again, make sure to consider this after a hypothetical implementation of your list idea).
Giving your suggested "rearm and resupply order"(where you have to also mark ammo type) every time or loading a mission that contains it every time, instead of making a list of 4-6 buy orders once and loading that mission every time? If you'd like to change the ammo type, you'd have to remake the mission either way.
The list thing would be a large improvement over the current situation. Sure JUST the ammo thing would also be an improvement over the current situation, but after the UI list implementation, the ammo thing would barely be an improvement, if at all.
Your opinion may differ, but to me the UI list suggestion feels ike a "scan sector order" that adds an order to scan every system in the sector (improvement), whereas the ammo thing is in the ballpark of a "scan the galaxy order"(why even?). Ok a bit exagerated, but you get the point.
But if other players and Haxus feel the "rearm order" would be a large improvement and it gets implemented, I wouldn't mind. But I just don't think this is needed.
The UI list however made me give this thread 5 stars :)