04-05-2024, 08:31 PM
(04-04-2024, 08:07 PM)andreykl Wrote:(04-04-2024, 07:18 PM)Deantwo Wrote: Besides, finding higher quality resources isn't all that exciting as a gameplay loop.True, it is nice to a certain point, but definitely not enough on it's own. But 'tiers' probably won't fix that. There should be a bit more features and resources that are rare around 'habitable' stars, be that plasma, fusion isotopes (as opposed to fissile/fission isotopes) ions, or some other reason to colonize.
Or game just shouldn't start you in a system that has a full spectrum of existing resources...
As wrote in the opening post, I mainly listed all the resources in this way to visualize it for discussion. But I do believe it reflects the current "technology progression" in the game nicely though.
I didn't suggest anything with "tiers" here, aside from the idea of probably making each tier of resources being required to unlock the next. My main wish right now is mainly for the idea of some form of basically interstellar supply chains.
As for not starting on a world with low quality, but would just limit the suitable spawn locations a lot and make quality of basic resources matter even less. I don't have good answers for how quality would be good or better, but it is the system we seem to be stuck with.