(06-29-2020, 08:47 PM)Neils Iyssada Wrote: Adding tool tiers to the production chain is just adding more complexity to the spreadsheets.Agree. There are enough tools as is.
Suggestion to promote exploration and progress instead of tiers:
1. Low quality consumables should have consequences. Like hydrogen does for engines. Ex: air, water and food incur morale penalties. Low quality ammo jam guns. Low quality coal/coal plant causes pollution->decreased morale
2. Low quality tools should have consequences. Ex: Trying to build a house with a 'faulty' hammer can cause a failure and set you back both labor and resource wise.
3. Low quality systems should have consequences. Ex: low quality wormhole drive can fail or even discharge into hull
4. Instead of adding tiers make certain technologies require higher quality. Like: you can't make a particle collector from resources less than Q100 (may be not literally 'can't', but practically, like a Q70 collector won't be usable long term for one reason or another). Add a spaceship nuclear power source (fuel rods plus coolant?) that also requires high quality (same for facilities?) e t c
5. Make quality important for facilities (production speed? service efficiency? Loss of output?) and a way to automatically update facilities with higher quality