To be honest, I'm personally much more interested and excited for any form of MP than any form of NPC/AI empires, I think the game shines with other players in the universe, especially since a lot of its systems are specifically designed for it
I think the reason I prefer MP is because it gives effectively infinite content and engagement, players can always be unpredictable, compared to an NPC which can become a "Already seen everything it can do, am bored now" kinda thing
Ultimately only you know how big of an effort it would be Haxus, we've been assuming that the groundwork for client-server comms already existing meant MP would be a quick and easy job, but it is true that other testers will be needed for it which complicates things a lot
I think the reason I prefer MP is because it gives effectively infinite content and engagement, players can always be unpredictable, compared to an NPC which can become a "Already seen everything it can do, am bored now" kinda thing
Ultimately only you know how big of an effort it would be Haxus, we've been assuming that the groundwork for client-server comms already existing meant MP would be a quick and easy job, but it is true that other testers will be needed for it which complicates things a lot
What even