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2024-02-29 Helicopter Bugs, Lighting Bugs, Prone Movement, Falling Damage

#13
A lot of the ground work has already been laid for TCP/IP multiplayer. That is how the servers communicated with clients. It isn't a huge job to pull the pieces together into a player-hosted multiplayer game. It isn't a small job either. A lot of testing will be needed that involves other people.

The end result benefits that subset of all players who want to play a multiplayer game.

Completion of the NPC emperor can be done by me alone. The end result benefits all players of the game.
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RE: 2024-02-29 Helicopter Bugs, Lighting Bugs, Prone Movement, Falling Damage - by Haxus - 03-02-2024, 05:51 PM

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