09-11-2018, 04:54 PM
Fuse and detonator bombs are supposed to explode when shot, regardless if they are armed.
I fixed a bug that allowed explosives, whose fuse had been initiated, to be cleaned up as if they were trash before they exploded. They will now remain in existence long enough to explode.
I added all objects that have an area effect explosion, such as ammo, rockets and missiles. Those items will now explode when shot.
I also added a few miscellaneous items that seemed like they might explode when shot: hydrogen, natural gas, petrochemicals, phlogiston, viathol and gigacell.
Item description shows explosive characteristics, except gigacell, which already shows ammo characteristics.
I fixed a bug that allowed explosives, whose fuse had been initiated, to be cleaned up as if they were trash before they exploded. They will now remain in existence long enough to explode.
I added all objects that have an area effect explosion, such as ammo, rockets and missiles. Those items will now explode when shot.
I also added a few miscellaneous items that seemed like they might explode when shot: hydrogen, natural gas, petrochemicals, phlogiston, viathol and gigacell.
Item description shows explosive characteristics, except gigacell, which already shows ammo characteristics.