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Rare Progression Deadlock: Supergiant sun, no local moon

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We just had a player report that they had a supergiant sun and no local moon. Meaning that they can't leave their world's local gravity well in a space rocket without being falling into the sun.

   

The only thing a player can do in this situation, would be to attempt a slingshot orbital maneuver to get out of the solar system. This might be easier if they make a spacecraft with massive rocket-drive engines, but the chance is still slim.

I would suggest an edge-case check be added to the spawning algorithm. Ensure that if the solar system has a supergiant sun, that the homeworld has to have a local moon.

Alternatively, add a small story with a tiny meteorite hitting the players world and spawning some eludium for the player to pickup. I'd love to try writing it myself if the tools become available.

The only workaround we currently have, is to make a new avatar, so they spawn on a new random world. This can be done using the Citizen of the Galaxy starting scenario, so the player can easily send a shipment with some eludium home to their first world.
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Rare Progression Deadlock: Supergiant sun, no local moon - by Deantwo - 02-01-2024, 07:00 AM

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