01-12-2024, 11:45 PM
Here are some additional items that were posted today.
Spawn Recall and Settings Buttons Restored
Those buttons were put back on the button list in the view.
Harvest Ring Bug
Harvesting operations at rings are broken due to parent planet's axial tilt.
Fixed.
Render Ring Bug
Rendering of rings when you are inside them is broken due to parent planet's axial tilt.
Fixed.
Story Typo
A typo was reported in the story.
Fixed.
Snow Capped Peaks
Snow capped peaks were lost when worlds changed to the Perlin noise generated terrain. I never see snow capped peaks any more.
The bottom of the clouds and the snow line were both lowered, among other related changes. This does not consider air temperature so don't be surprised if its too warm for snow on a snow capped peak at the equator.
This change will affect worlds that already exist. Tall hills may become snow capped. This will cause a slight change in resources because ice will appear as a resource in the snowy areas.
Smooth Terrain
Sometimes the bumpiness of terrain is so smooth it creates weird shorelines that look like big round blobs.
A slight change was made to the initialization of the Perlin noise parameters so terrain will not be so flat. This change will not affect worlds that already exist.
Spawn Recall and Settings Buttons Restored
Those buttons were put back on the button list in the view.
Harvest Ring Bug
Harvesting operations at rings are broken due to parent planet's axial tilt.
Fixed.
Render Ring Bug
Rendering of rings when you are inside them is broken due to parent planet's axial tilt.
Fixed.
Story Typo
A typo was reported in the story.
Fixed.
Snow Capped Peaks
Snow capped peaks were lost when worlds changed to the Perlin noise generated terrain. I never see snow capped peaks any more.
The bottom of the clouds and the snow line were both lowered, among other related changes. This does not consider air temperature so don't be surprised if its too warm for snow on a snow capped peak at the equator.
This change will affect worlds that already exist. Tall hills may become snow capped. This will cause a slight change in resources because ice will appear as a resource in the snowy areas.
Smooth Terrain
Sometimes the bumpiness of terrain is so smooth it creates weird shorelines that look like big round blobs.
A slight change was made to the initialization of the Perlin noise parameters so terrain will not be so flat. This change will not affect worlds that already exist.