A lot of new/returning players are having issues with building blueprints that add way too many service jobs.
If the building doesn't benefit from the offices, then cap the service jobs at 1.
For example the "Spacecraft Factory by Haxus" building blueprint has 36 offices, which will result 35 useless service jobs.
At the very least, these extra unnecessary service jobs should have lower priority, if they don't already.
This is arguably only an issue when just starting out, when population of a city is small and immigration rate is low. But it is little issues like this that makes the building system very confusing nowadays.
In theory having extra service jobs wouldn't harm the city, but new players won't know this and will think it harms their production.
If the building doesn't benefit from the offices, then cap the service jobs at 1.
For example the "Spacecraft Factory by Haxus" building blueprint has 36 offices, which will result 35 useless service jobs.
At the very least, these extra unnecessary service jobs should have lower priority, if they don't already.
This is arguably only an issue when just starting out, when population of a city is small and immigration rate is low. But it is little issues like this that makes the building system very confusing nowadays.
In theory having extra service jobs wouldn't harm the city, but new players won't know this and will think it harms their production.