Absolutely agree with this, I've been looking at some of the blueprints on the workshop and also been editing a few wiki pages about buildings - and it's currently extremely confusing and overcomplicated for no real reason
The fact that office space provides both professional jobs AND service jobs at the same time, but how many of each is provided seems to be... random between each building type, is extremely confusing and weird, like the Football Arena by Haxus has 1 professional but 6 service jobs, yet other morale buildings have multiple professional jobs but 1 service job? And then others don't have any service jobs at all, only professional jobs? Huh?
As Dean said, there's really no reason that a building which is intended to be used as a giant factory can also have batteries or morale volume, so I fully agree with restricting housing to house type buildings, morale space to morale buildings, and military/government buildings to their intended purposes
One of the things I loved about the old building system was that you could add more levels to buildings as needed, and you knew exactly what each building would do as a result, but now it's all hidden inside the design and there's not much editing/planning you can do when actually placing buildings down and choosing blueprints to use, you just have to hope that the design you pick is good enough for the purpose, which is a lot more boring, in my opinion as somebody who doesn't want to mess with the new designer
The fact that office space provides both professional jobs AND service jobs at the same time, but how many of each is provided seems to be... random between each building type, is extremely confusing and weird, like the Football Arena by Haxus has 1 professional but 6 service jobs, yet other morale buildings have multiple professional jobs but 1 service job? And then others don't have any service jobs at all, only professional jobs? Huh?
As Dean said, there's really no reason that a building which is intended to be used as a giant factory can also have batteries or morale volume, so I fully agree with restricting housing to house type buildings, morale space to morale buildings, and military/government buildings to their intended purposes
One of the things I loved about the old building system was that you could add more levels to buildings as needed, and you knew exactly what each building would do as a result, but now it's all hidden inside the design and there's not much editing/planning you can do when actually placing buildings down and choosing blueprints to use, you just have to hope that the design you pick is good enough for the purpose, which is a lot more boring, in my opinion as somebody who doesn't want to mess with the new designer
What even