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Tutorial should not keep spamming instructions and popups

#3
If the story engine can't read player inventory and UI state, I would suggest making it do so. A trigger based tutorial would have helped a TON with that guy or really any new player.

Example: "Open your inventory like this" <story system waits until inventory UI is opened> "Ok now that you have it open look for this thing and press is" <story system waits again> "Ok great, now this is why we do this and so forth"

Also being able to highlight UI elements to draw attention would help a ton. Like have a flashing box or rectangle to draw attention do where they need to click on the UI or in their inventory. 

These are big changes but the outcome would be a nice interactive experience.
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RE: Tutorial should not keep spamming instructions and popups - by Rockinsince87 - 12-12-2023, 01:21 AM

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