12-12-2023, 01:21 AM
If the story engine can't read player inventory and UI state, I would suggest making it do so. A trigger based tutorial would have helped a TON with that guy or really any new player.
Example: "Open your inventory like this" <story system waits until inventory UI is opened> "Ok now that you have it open look for this thing and press is" <story system waits again> "Ok great, now this is why we do this and so forth"
Also being able to highlight UI elements to draw attention would help a ton. Like have a flashing box or rectangle to draw attention do where they need to click on the UI or in their inventory.
These are big changes but the outcome would be a nice interactive experience.
Example: "Open your inventory like this" <story system waits until inventory UI is opened> "Ok now that you have it open look for this thing and press is" <story system waits again> "Ok great, now this is why we do this and so forth"
Also being able to highlight UI elements to draw attention would help a ton. Like have a flashing box or rectangle to draw attention do where they need to click on the UI or in their inventory.
These are big changes but the outcome would be a nice interactive experience.