03-15-2023, 11:35 PM
Quote:ship atom freezing no longer happens
Good to hear.
That was caused when atoms were removed from your scene. They were also being removed from the atom manager's queue so they no longer got any CPU time. Atoms that were never in your scene during a session were not affected.
This was not a problem when the atom managers lived on the server. It became a problem when the client began running atom managers.
The root cause was a global object that should have been encapsulated as a member of a class object, instead of being global. Making that change solved the problem entirely.