We had some fun discussions about this on the Hazeron Discord server today.
Scaling the difficulty of the pirates encounters based on the number of solar systems the player has explored and colonized. Starting out with no pirate encounters at all until the player explores their first couple of solar systems or make an interstellar colony.
The idea of pirates actually launching raids on undefended colonies if they have a pirate base in the sector would also be more engaging. Giving players more reason to engage the pirate bases.
On the topic of pirate bases, we talked about how we miss pirate space stations. Not so much how they used to spawn everywhere, but just the idea of the current pirate base solar systems also spawning space stations, or maybe randomly being either a pirate space station or a pirate surface base. I would also love to see pirate bases on moons instead of just habitable worlds.
One really fun idea we discussed of that of dynamically scaling the volume of subsystems on pirate spaceships and space stations to match the player's ship. For example a pirate space station could be rather huge in size, but the volume allocated to weapons and armor could be scaled to match the player's ship.
Scaling the difficulty of the pirates encounters based on the number of solar systems the player has explored and colonized. Starting out with no pirate encounters at all until the player explores their first couple of solar systems or make an interstellar colony.
The idea of pirates actually launching raids on undefended colonies if they have a pirate base in the sector would also be more engaging. Giving players more reason to engage the pirate bases.
On the topic of pirate bases, we talked about how we miss pirate space stations. Not so much how they used to spawn everywhere, but just the idea of the current pirate base solar systems also spawning space stations, or maybe randomly being either a pirate space station or a pirate surface base. I would also love to see pirate bases on moons instead of just habitable worlds.
One really fun idea we discussed of that of dynamically scaling the volume of subsystems on pirate spaceships and space stations to match the player's ship. For example a pirate space station could be rather huge in size, but the volume allocated to weapons and armor could be scaled to match the player's ship.