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Basic Technology Research System for Hazeron Starship

#4
I definitely agree that more advanced processes/commodities/buildings should be hidden at the start, really would help with the feeling of progression, loved that part of patents

Also big yes on linking some techs to story missions, test flights for FTL research sounds cool

I do kinda miss the old thing where techs like transporters required a certain QL of resources, so maybe that could be kinda replicated with the "new features milestones" point, so maybe like the io tube/ioplasma commodities are completely hidden from surveys/reports until you hit a certain level of research or even exploration/story completion
What even
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RE: Basic Technology Research System for Hazeron Starship - by Celarious - 02-22-2023, 06:37 PM

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