Still one thing I really really want to see is changing Ballistics Weapons Bay back to being non-projectile. Simply because it saves a lot of trouble with weapon physics.
I would suggest maybe making a separate "Cannon/Artillery Weapon Bay" use the current Ballistics Weapons Bay's projectile physics. It would probably be better as a space-to-surface weapon, or indirect artillery weapon with a focus on area of effect damage for planet side combat.
Basically slow moving unguided projectiles just seem like a waste in space-to-space combat.
I would suggest maybe making a separate "Cannon/Artillery Weapon Bay" use the current Ballistics Weapons Bay's projectile physics. It would probably be better as a space-to-surface weapon, or indirect artillery weapon with a focus on area of effect damage for planet side combat.
Basically slow moving unguided projectiles just seem like a waste in space-to-space combat.